Originally posted by Annie-Mei
UNLIKE cigarrettes, where there are documented health risks, the ONLY health risks to prolong gaming is carpal tunnel syndrome and going blind
I find the liberal use of the term "addiction" in the article instructive. Those who make money treating people who think they're "addicted" to gaming and those who make money by suing the evildoers who created the "addictive" game rely on the impact of the term. However, there's a little problem...
One becomes addicted to cigarettes or alcohol or cocaine or heroin because of a chemical in the substance that disrupts neuro-chemical pathways, creating dependency—that's the definition of addiction (according to the psychiatrist who bought my old BMW R1100RS). What precisely is the addictive agent in EverQuest?
The agent is fun
. Players will experience fun
in varying degrees, some not at all, others abundantly. If there are enough players, it becomes virtually certain that a few of those who experience abundant fun
will also lack the good sense to stop—not to eat, to sleep, or to attend to personal hygiene.
Of course, such people can be found whereever fun
is implemented. But EverQuest has the distinction of being owned by Sony, deep pockets if ever they existed. And that's the bottom line.
BTW, I've been spending way too much time here at SBW. I feel...out of control...can't sleep...must eat, but strangely drawn to motorcycle chit-chat...Say, that Honda buyout thing means SBW has some real money behind it. Get me Johnnie Cochran!